64 Ōzumō
| 64 Ōzumō | |
|---|---|
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| Developer(s) | Bottom Up |
| Publisher(s) | Bottom Up |
| Producer(s) | Shigeru Okamoto |
| Programmer(s) |
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| Composer(s) |
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| Platform(s) | Nintendo 64 |
| Release | |
| Genre(s) | Sports, Fighting |
| Mode(s) | Single-player, multiplayer |
64 Ōzumō[a] is a sumo wrestling simulation video game for the Nintendo 64 released in Japan on November 28, 1997.
Gameplay
The gameplay simulates various aspects of a sumo wrestler's life, such as diets and training, and matches.
Reception
Ryan MacDonald of GameSpot gave the game a 3.9 out of 10, calling the graphics "mediocre at best" and the game likely to appeal only to "die-hard sumo fans."[2]
Sequel
64 Ōzumō 2[b] is a sequel released on March 19, 1999, also for the Nintendo 64.[3] Like its predecessor, the gameplay simulates various aspects of a sumo wrestler's life.
See also
Notes
References
- ^ "64 Ōzumō for Nintendo 64 (1997)". MobyGames. Archived from the original on 2023-02-16. Retrieved 2023-02-15.
- ^ Mac Donald, Ryan (12 February 1998). "Sumo Battle (Import) Review". GameSpot. Archived from the original on November 10, 2018. Retrieved August 17, 2022.
- ^ "64 Oozumou 2 for Nintendo 64". GameFAQs. Archived from the original on 2023-02-16. Retrieved 2023-02-15.
