Power At Sea
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| Developer(s) | Distinctive Software | 
|---|---|
| Publisher(s) | |
| Composer(s) | Kris Hatlelid Patrick Payne  | 
| Platform(s) | Commodore 64 | 
| Release | |
| Genre(s) | Submarine simulation[1] | 
| Mode(s) | Single-player | 
Power At Sea is a video game developed by Distinctive Software and published by Accolade in 1988 for the Commodore 64.
Gameplay
Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads.[2]
Reception
In 1988, Dragon gave the game 3 out of 5 stars.[2] A 1991 Computer Gaming World survey of strategy and war games gave it one star out of five, criticizing the game's abridged order of battle and arcade combat.[3]
Reviews
- Computer and Video Games - Apr, 1988
 - Zzap! - May, 1988
 - The Games Machine - May, 1988
 - ASM (Aktueller Software Markt) - Apr, 1988
 - ACE (Advanced Computer Entertainment) - May, 1988
 - Computer Gaming World - Dec, 1991
 - Fire & Movement #76[4]
 
References
- ^ a b c d e f Power At Sea at GameFAQs
 - ^ a b Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1988). "The Role of Computers". Dragon (138): 70–75.
 - ^ Brooks, M. Evan (December 1991). "Computer Strategy and Wargames: The 1900–1950 Epoch / Part II (M-Z) of an Annotated Paiktography". Computer Gaming World. p. 126. Retrieved 18 November 2013.
 - ^ https://spotlightongames.com/list/reviews.html
 
External links
- Power at Sea at Lemon 64
 - Power At Sea at Gamebase 64
 - Review in Compute!'s Gazette
 
