Simulation & Gaming
![]() | |
| Discipline | Computer simulation, gaming |
|---|---|
| Language | English |
| Edited by | Toshiko Kikkawa, Marlies P. Schijven |
| Publication details | |
| History | 1970-present |
| Publisher | |
| Frequency | Bimonthly |
| Standard abbreviations | |
| ISO 4 | Simul. Gaming |
| Indexing | |
| ISSN | 1046-8781 (print) 1552-826X (web) |
| LCCN | 90640929 |
| OCLC no. | 41552194 |
| Links | |
Simulation and Gaming: An Interdisciplinary Journal of Theory, Practice and Research,[1] is a bimonthly peer-reviewed scientific journal that covers the field of computer simulation and gaming, including virtual reality, serious games and educational games. The editors-in-chief are Toshiko Kikkawa and Marlies P. Schijven.[2] It was established in 1970 and is published by SAGE Publications.[1]
Abstracting and indexing
The journal is abstracted and indexed in:
References
- ^ a b "Journal Description". Simulation & Gaming. SAGE. Retrieved 15 February 2022.
- ^ "Editorial Board". Simulation & Gaming. SAGE. Retrieved 15 February 2022.
